3D Env.

The Mansion Room 
Silent nights: The pianist 2011


Casual game edited by Big Fish Games



Some close shots:


XSI, Photoshop



N.Y. 5th. Av. buildings for DIGIC PICTURES Ltd.


Max, Blender



Fiona Finch and the finest flowers 2009
Casual game edited by Big Fish Games

Growing flowers... Click on the pic.! 





Here another one!... Click! 




And here!!... Click! 




 There!.. Click!




Everywhere!! Click!






It's crazy!! Click again!...
XSI and Photoshop for 1morebee Ltd.



Some ingame elements  for the background.



And this is an ingame picture.






TOWER KEEPER (working title) 2011
Ipad/Iphone




An aztec pyramid, 3 levels of strength-MOST WANTED Ltd.
MAX, Photoshop


Ramses II tomb, for Slitscan Ltd.

Here, the biggest fun was the texture. 
Silo, Photoshop




The background of the background (project for Slitscan Ltd.)
Those pictures are just a presentation of my work, not the render that appeared in the trailer


 Silo, Photoshop, and a little XSI and a very little Zbrush
2011



The Greek room


WIP (or RIP?). not finished, and never will be
XSI, Vray render in Max, Photoshop 2009


Outsourcing for Climax Ltd. (GB)

3D Max, Zbrush and Photoshop, for the Unreal engine
 2008


Buildings in Rush for Berlin and Codename panzers

 A house of Alsace wreckable (about 30 parts), outside-inside
3D Max and Photoshop




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